Year: 2013
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There’s no such thing as future-proof
Brad Frost is a web designer from Pittsburgh who recently spoke at web design dayon the topic “For a Future-Friendly Web“. His presentation is below, and his blog covers the detail and also has a video. Some highlights are: There’s no such thing as future-proof, but we can take steps to be more future-friendly. Content…
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Where it’s at
Every time I see this sign above a bin at work: I hear this track by Beck: [youtube]http://www.youtube.com/watch?v=EPfmNxKLDG4[/youtube] “Bottles and cans, just clap your hands, just clap your hands…” That is all.
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Speaking to be understood
I had a discussion with a colleague today about plain English, and by coincidence, saw this blog post from Ben Terrett titled “Please, speak as you might to a young child, or a golden retriever”, a quote from the film Margin Call. [youtube]http://www.youtube.com/watch?v=SmHl7hKlVj4[/youtube] Ben adds some good commentary: “They’re using those terms because that’s what…
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Making Things People Want beats Making People Want Things
John V Willshire the founder of Smithery has written a setup piece for his talk next week at AdTech 2013 which looks at the relationship between communications and marketing with product and service development. Here’s a few highlights: “Yet something bothered me… …the things that marketing clients had to ask agencies to try and sell…
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The high street of the future is like nothing we know
Susie Mesure writes about Bill Grimsey’s blueprint for how to reinvent the nations town centres. “But if the present looks bleak for west London’s latest retail casualties, which join 40,000 more empty shops across the UK, then the future could be rather more exciting.” “the high street as we know it “is dead”. He envisages…
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“Why we fail”, or “getting the design right and getting the right design.”
Victor Lombard writes about the downfall of Google Wave… I think of it this way: if we only test bottle openers, we may never realize customers prefer screw-top bottles. That’s what Buxton means by getting the right design. A classic interface design guideline is that any object that looks familiar should behave in a familiar…