Tag: design
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A problem with mapping a process
A lead designer at Made Tech, Vicky Houghton-Price has written about the relentless desire for process maps. She shares her frustration that the request is often disparate from the artifact’s true purpose and value, instead, it becomes something that only shows work has been done: Do you need another map? Probably not. An aspect of…
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Tips for young designers (or young people in any career)
David Airey’s blog has a nice excerpt from small NYC based design firm Sagmeister & Walsh’s answers page. The section on advice for students gives the following tips for young designers, but they’re applicable to starting out and succeeding in most professions. The parts that most ring true to me are: One of the most valuable things you can do…
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Great design doesn’t need to “wow”
Another post about good design. It doesn’t need to “wow” its audience, good design works. And it may look boring or dull, but if it allows people to accomplish what’s needed quickly and efficiently, and people want to use that design again and again, then that is good design. Matthew Ström at Medium.com writes about this in…
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The psychological basis for UI design rules
I came across a presentation by Jeff Johnson (Principal Consultant at UI Wizards) from 2008 discussing rules to user interface design
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“Why we fail”, or “getting the design right and getting the right design.”
Victor Lombard writes about the downfall of Google Wave… I think of it this way: if we only test bottle openers, we may never realize customers prefer screw-top bottles. That’s what Buxton means by getting the right design. A classic interface design guideline is that any object that looks familiar should behave in a familiar…